Intel · Gdańsk
GPU Software Engineering Intern
W skrócie
zdania wybrane z oferty- You will work on the newest Intel graphics technologies, developing shader compiler for 3D graphics and ray tracing.
- Develop new driver features in modern C++
- We are looking for a GPU Software Engineering student who is eager to learn new things and new ways of working.
Technologie
Pełny opis
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Job Description
Do you want to join a team that creates technologies pushing the boundaries of innovation in GPU compiler? Is how you work as important to you as what you do? We keep looking for better and more convenient ways of working, so that our work has the biggest impact. This is a marathon, not a sprint: keeping our team members energized and enjoying their work is a must.
We are looking for a GPU Software Engineering student who is eager to learn new things and new ways of working. You will work on the newest Intel graphics technologies, developing shader compiler for 3D graphics and ray tracing.
What you will do:
- Develop new driver features in modern C++
- Help enable upcoming Intel GPUs, often before the silicon is available
- Debug and fix issues
- Write unit tests and take part in code reviews and CI
- Propose and build improvements to our tools and ways of working
You will have a dedicated mentor and learn how a production GPU driver works, from the API call down to the hardware.
Wymagania
Qualifications
You should be pursuing your second, third or fourth year of study in progress (able to maintain student status for at least 1 year). No professional experience is required.
Minimum requirements
- Working knowledge of C++
- Knowledge of Windows and/or Linux operating systems
- Desire and ability to learn quickly
- Good verbal and written communication skills in English
Nice to have
- Practical knowledge of scripting languages (e.g. Python)
- Experience with 3D graphics or GPGPU pipelines and API standards: OpenCL, CUDA, Direct3D, Vulkan, OpenGL/ES, SYCL, Level Zero, etc.
- Personal interests or hobbies in AI, computer graphics, game development or similar areas
Co oferujemy
We offer a total compensation package that ranks among the best in the industry. The minimum Annual Salary for this job which could be performed in Poland is: 68 880,00 zł. This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. We invite you to explore this opportunity to grow your skills, collaborate with innovative teams, and contribute to impactful projects in a supportive and dynamic environment.
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